MEZZALAPrecision tactical engine
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Tactics & phases

Active shape 4-2-3-1Phase In possession

Base shape & formation

11 positions

Role & duty engine

LDM
LDMPosition awaiting player
Role

Leans on tackling, work rate, marking, anticipation.

Duty
Defensive Midfielder instructions

Tags record your intent for this role. They do not change the heatmap or a simulated result yet.

Movement

In possession

Defending

Set pieces

Near Post
Set pieces

Corner routine

Free-kick routine

Takers

First available takes it

Empty lists use Automatic selection; unavailable preferences are skipped.

Corner taker priority

Automatic

No available outfield players

Free-kick taker priority

Automatic

No available outfield players

Penalty taker priority

Automatic

No available outfield players

Opposition orders

0 / 3
Opposition · 0/3

Targets follow positions after substitutions. Sides mean the opponent’s own left and right. Each order costs fatigue and increases foul risk.

No orders yet. Pick a danger man and tell the team how to deal with him.

↑ Attacking directionBrightness = expected density
OwnBox/LW 0.13 playersOwnBox/LHS 0.16 playersOwnBox/C 1.30 playersOwnBox/RHS 0.16 playersOwnBox/RW 0.13 playersOwnThird/LW 0.27 playersOwnThird/LHS 0.43 playersOwnThird/C 1.02 playersOwnThird/RHS 0.43 playersOwnThird/RW 0.27 playersDefMid/LW 0.33 playersDefMid/LHS 0.40 playersDefMid/C 0.93 playersDefMid/RHS 0.40 playersDefMid/RW 0.33 playersAttMid/LW 0.39 playersAttMid/LHS 0.23 playersAttMid/C 0.38 playersAttMid/RHS 0.23 playersAttMid/RW 0.39 playersFinal3rd/LW 0.32 playersFinal3rd/LHS 0.22 playersFinal3rd/C 0.53 playersFinal3rd/RHS 0.22 playersFinal3rd/RW 0.32 playersOppBox/LW 0.11 playersOppBox/LHS 0.15 playersOppBox/C 0.56 playersOppBox/RHS 0.15 playersOppBox/RW 0.11 playersGKLBLCBRCBRBLDMRDMLAMCAMRAMSTATTACKING ↑
Block centroid
44.4/ 100
Defensive third
4.3players
Final third + box
2.7players

In possession directives

4 directives
Very DefensiveVery Attacking
Very NarrowVery Wide
Much LowerMuch Higher
Much LowerMuch Higher

Out of possession & press

4 directives
Much LowerMuch Higher
Much LowerMuch Higher
Much LowerMuch Higher
Very NarrowVery Wide

Players by band

Own Box1.88
Own Third2.42
Defensive Mid Third2.40
Attacking Mid Third1.62
Final Third1.61
Opposition Box1.06

Reading the pitch

Brightness is expected players per zone, summing to 11. Circles mark where each role actually operates in this phase, not the formation slot — which is why a Half-Back drops between the centre-backs and inverted wing-backs tuck inside.

Nothing here is simulated. It is the same distribution the match engine uses, drawn directly.